Skydivers must present the following documents upon their arrival at Skydive Empuriabrava:

- Sports license
- Medical and third party insurance
- Parachute and reserve repack inspection card
- Compulsory AAD with maintenance up-to-date
- Jump logbook


- All skydivers must have a working AAD fitted to their rigs (with batteries and checks in order). FXC 12000 type or similar AADs are not allowed.

- Depending on individual experience (number of jumps made) and weather and wind conditions, the dropzone may restrict launches to some or all of the skydivers.

- Tracking jumps are only allowed when supervised by an instructor.

- Opening above 4,000 feet is not permitted unless specific permission has been granted from Ground Control.

- All equipment to be used for skydiving, including camera helmets and skysurf boards, must be shown when checking in.

Skydive Empuriabrava is affiliated with the United States Parachute Association and as such adheres to the Basic Safety Requirements (BSR) published by this organisation. Only Basic Safety Requirement 2-1.3.1 (“.... each skydiver is to be equipped with flotation gear when the intended exit point, opening point or landing point of a skydiver is within one mile of an open body of water.....”) has been waived by the Safety and Training Advisor of Skydive Empuriabrava.


- A hand deploy BOC (bottom of container) or pull-out system is compulsory for FF.

- Tight riser covers (FF).

- The spandex pocket must be in excellent condition for FF and in good condition for flat flying.

- A proper harness fit that does not move is recommended for FF jumps.

- Velcros must be in good condition.

- Well-protected hand deploy bridal.

- Closing loops (main and reserve) should be tight and in good condition.

- Suitable canopy and size depending on the level of experience.

Ancillary equipment

- A visual altimeter is also compulsory.

- An audible altimeter is compulsory for FF jumps. A secondary audible altimeter is recommended.

- A helmet is compulsory for FF.

- Minimum experience for jumping with a camera is 200 jumps.

- We recommend a single point release system for all camera helmets.

- The use of a camera helmet with a camera bracket without a camera is not permissible.


- Remember the airplane registration and number of your flight. Listen to the calls and board the correct aircraft. Remember that several like aircraft are flying at the same time.

- Go to the boarding point when you hear your boarding call (if you are late, you will lose your ticket).

- Prior to boarding wait in the corresponding boarding zone.

- Small groups board first and large groups last. In some wind conditions, the DZ (dropzone) may change this order.

- All equipment must have been put on prior to boarding the aircraft. Get another skydiver to check the equipment and always approach the aircraft from behind.


- The pilot does the spotting and gives the exit signal. Check lights prior to jumping.

- Under normal wind conditions, a minimum 5-second separation between groups is appropriate.

- Wingsuits exit last and fly in the direction established by Ground Control.

- Skysurfers exit last (or just before wingsuits or students) and never jump over the town.



- Skydivers who want to freefly in groups must have a CBT (Compulsory Basic Training) licence. FF1 & FF2 (BPA) or the B4 (FFP) licences are accepted as equivalents.

- To obtain the CBT, ask the office for a free copy of A Guide To Freefly and contact Babylon.

- If you do not have the CBT Licence, you may only freefly solo or with an FF instructor.

- If you are an inexperienced freeflyer or practising, always work at 90º to the runway.

Flat flying

- To jump in groups you must have the A License (FAE), A License (USPA), FS1 (BPA), B2 (FFP) or equivalent.


- Break-off altitude for FF is 5,000 feet for 2-ways. Larger groups break off at 5,500 feet.

- Flat fly formations break off at a minimum of 3,500 feet.

- If possible, always track at 90º to the runway to avoid collisions with previous or subsequent groups from the same aircraft.

- Minimum pull altitude is 2,500 feet.

- Fly your canopy parallel to the beach, until the following group has opened. Do not fly northwards until you can see that the canopies of the subsequent group have opened!


- Descend to the east of the runway. Do not spiral over the landing area.

- Under canopy, do not cross the runway below 1,000 feet.

- Do not fly or land your canopy in the runway prolongation zone (aircraft approach zone).

- When the wind is southerly, land in a left-hand pattern into wind.

- When the wind is northerly, land in a right-hand pattern into wind.

- With no wind or low variable wind, land in the direction of the landing “T”. The lowest canopy has right of way.

- Do not endanger yourself or others by performing low hook turns.


- ONLY cross the runway along the white lines in front of the terrace.

- Make sure there are no aircraft ready for take-off AND no aircraft on final approach for landing.

- Move away from the runway. Keep at least 10 metres from the runway until the moment of crossing.

- Make sure there are no aircraft taxiing on the grass in front of the hangar or the terrace, and that there are no tandems coming in to land.

Off-runway landings

- If possible, try to land in the same area as other team members. This makes rescue and provision of assistance easier in the event of a bad landing.

- Head to the nearest track or road and wait for pick-up by centre staff. Report your return to DZ back to manifest.

Hired gear

- Hired gear will be packed exclusively by DZ packers.

- If you use hired gear, it must be checked by a DZ instructor prior to embarking.